Thursday, June 16, 2016

Origins Gaming Convention 2016 - Day Two

Our first event of the day was 4778-Cthulhu Madness Matrix Game run by Rogue Judges.  It was a complete bust.  Cthulhu Madness is an extremely simple story telling game in which the players are given a set of characters, a location (Boston, MA in our case), and a very generalized path towards a conclusion.  The game might have worked if all the players were fairly creative adults, but if you add a precocious, special snowflake 12-year-old along with a few not terribly bright teenagers into the mix, well... let's be charitable and blame circumstances beyond our control.



Cthulhu Madness
So we wasted two dollars and one hour.  Worse things have happened.

I stopped by to visit with my favorite artist in the entire universe, Tina Bongorno, but she was busy with an endless stream of customers.  Tina did the covers for both my books, and I hope will create a cover for the next book when I've stopped procrastinating long enough to complete it.

Tina Bongorno
Tina also did the artwork for a game that we play tested.  Betabotz is on Kickstarter right now, and after playing it, I'm convinced it's going to be a winner.  Players build a robot by bidding on parts, then send their robot out on various missions to earn lucre.  At the end of ten missions, the player with the most money wins.

Betabotz
While the game isn't overly complex, it's sufficiently flexible to allow for a very complex winning strategy, which is not dependent on luck.  Mike, Dave and I are all backing it.

Barley's Downtown
We finished the day at Barley's, where we each collected our free pint glass and enjoyed a decent lunch.  I would have preferred a quieter place, but the convention is in full swing and seating at any restaurant (especially one serving beer) is at a premium, and will do nothing but get worse once the weekend hits.

Mike is fixing dinner, so we'll certainly dine well tonight.  Tomorrow's another day.

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